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Analysis and Design Decisions
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Which games did inspire us to create Citadel Siege?
Challenge: Choose our path for creating a game
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Methods: Available product analysis (Library), Brainstorm (Workshop), Competitive analysis (Library)
How did we design our hero power cards, How are they relevant to the game?
Challenge: Make our warriors enchantable
Method: Competitive analysis (Library)
Why do we have 3 classes, not more or less?
Challenge: Balance our game
Method(s): Literature study (Library)
How did our User testing go, what was our initial goal?
Challenge: Receive valuable feedback from regular players/non game devs or experts in the field
Method(s): Product Review(Showroom) NB! with non experts