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Why do we have 3 classes, not more or less?

Challenge: Balance our game

 

Methods: Literature study (Library)

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Links:

https://www.youtube.com/watch?v=uo9qIDbJvT8 

https://www.gamedeveloper.com/design/design-101-balancing-games

 

Approach: We were hoping to find a clean and fair way for our users to play Citadel Siege. We looked into various methods of balancing our game. In our quest to determine the best possible and easy way to avoid balancing issues. Most of which was located on YouTube.


Results: In the shared link we found plenty of useful information on how we can minimize the effects of improper balancing. We especially took notice of Tip number 7, which stated to start balancing early. We took that very seriously and we had to focus on implementing a good concept from early on that would allow us to avoid all the heartache of testing various scenarios in order to improve our balancing. We concluded that the best well tested and equal for all player game mechanic is the Rock - scissor - paper principle.

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Reason: The Rock - scissor - paper principle provided us with an easy well documented and widely used mechanic that solved our worries when it came to balancing our game.

Prepare for the my journey towards making a first of a kind strategy game, with a hint of laughter 

Primate Studios

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