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How did our User testing go, what was our initial goal? What questions did we want answered?

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Challenge: Receive valuable feedback from regular players/non game devs or experts in the field

 

Methods:  Product Review(Showroom) NB! with non experts

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Approach:

We wanted to understand which aspects of our game were working for our users and how we can improve on them. Major questions we needed to be answered were: 

  • Is our game easy to understand?

  • Is our game intuitive and easy to play?

  • What was not understandable in our game?

  • What do you think we should improve?

So we gathered a group of 6 people that were from different fields of occupation and different age groups. The test was performed with friends and family that fit this description. 


Results: We received quite a lot of positive feedback. Our users enjoyed the flow of the game and were genuinely having fun. That being said, they did point out various things that needed our attention. Such as not understanding how one of the cards works and having issues with the Visual Design of our UI. To quote: “It does not match the theme of your game”. This gave us good pointers on what we needed to improve and also what people see when in first contact with our game. Specifics of our result could be found on my dev log.

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Reason: This way of testing was a good opportunity to introduce our game to multiple not affiliated people with our work as game developers. We wanted to check if this game could be enjoyed and understood by the majority of potential clients to Bar Menthol’s event

Prepare for the my journey towards making a first of a kind strategy game, with a hint of laughter 

Primate Studios

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